The Disco Elysium devs were cooking the “most hardcore Disco since Disco” before management laid most of them off: “Everyone was looking forward to its development”


New details are emerging of the slow and painful death of the follow-ups to RPG masterwork Disco Elysium, one of which we’re now learning would’ve been the “most hardcore Disco since Disco.”

In a wide-ranging and often heartbreaking interview with PC Gamer, current and former employees of ZA/UM Studio described the creative vision and internally well-received demo for the now-canceled standalone expansion to Disco Elysium codenamed X7, the executive decision-making that allegedly led to its demise, the layoffs that affected most of its development team, and the aftermath of all this. The whole writeup is well worth your time, but what struck me the most is the way former X7 lead writer Dora Klindžić described the canceled project, which would’ve been headed up by Disco Elysium writer Argo Tuulik.



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