MultiVersus Director talks missing beta features and options coming back in the full release












MultiVersus went dark for basically an entire year to prepare for its full release that finally arrived this past week, but some players have been sharing sentiments that it feels more like a beta than it did before.






Part of that is due to the current version of MultiVersus lacking a chunk of the nice features and options which were present in the open beta, and the game’s Director recently addressed what’s going on with that.









Following a lot of player feedback (and complaints) on the launch, Player First Games Co-Founder Tony Huynh took to X/Twitter to talk a bit about what they’re working on adding back in.


“Thanks you for the feedback!” wrote Huynh. “The team is hard at work on it. Some of the missing settings and features from the open beta are incoming, team colors, end of game stats, swapping side and neutral attack, adjustable input buffer settings, etc. More info soon!


Many of these features are currently implemented and are in testing and we had planned, but were left out due to time as we had to rebuild every screen and feature again to support our new netcode and Unreal Engine 5 switch. Thanks again! I hope some of this context is helpful.”


While this does seem to encompass quite a few things coming back, there are still plenty of others that remain unavailable like bot matches, free-for-all queues, and of course Ranked, which is on the matchmaking screen but not made live yet.



Huynh also doesn’t mention one of the biggest pluses of the MVS beta that allowed players to use and try out characters they didn’t buy yet in Training and offline modes.


This was really nice to have essentially a try before you buy option outside of the free rotation along with making the jobs of tournament organizers much easier, but it’s looking more unlikely that’s going to return in the full game at the moment.


MultiVersus has managed to pull in a large number of players with its full free-to-play launch like it did with the beta though it remains to be seen if they’ll be able to maintain that success.


While there are certainly improvements over the beta, some players have voiced disappointment with the game feeling slower now along with running into some technical issues.


If the support keeps up and is good, hopefully MultiVersus can keep getting updated to new heights and far beyond where it sits at launch currently.


In other developments, some data-miners appeared to recently uncover files that leak potentially a multitude of big fighters and other content planned for the game.














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