Diablo 4 tried to repackage Diablo 2’s grind for the modern era, but series overseer Rod Fergusson says the “consumptive nature of a live service” made it unfeasible


Diablo 4’s first post-launch season was widely controversial for how it ground the game to a halt with, well, lots of excessive grind. Rod Fergusson, the general manager of all things Diablo, has now admitted the team might have gone too far when repackaging Diablo 2’s grind for the modern era. 

“When you launch something, you’re always doing it with a set of assumptions,” Fergusson explains in an interview with Windows Central. “We had the assumption that Diablo 4 was meant to be more Diablo 2-like. And so one of the assumptions was that people were going to be okay with the long grind for the Unique or an Uber Unique in particular because, in Diablo 2, it can go years. You can go three years before you find the Uber you’re looking for. And in fact, like there’s a name called the Holy Grail, which is getting one of everything, which literally takes years.”



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